




Overview
Wingman is a high-speed air racing game designed for mobile devices. Players take control of a sleek, agile aircraft and navigate through challenging aerial courses, aiming to pass through checkpoints and achieve the fastest possible time. The game emphasizes precision, momentum, and mastery of flight mechanics, offering an engaging experience tailored for touch controls.
Key Features
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Mobile-Optimized Controls – Intuitive touch-based controls designed for smooth and responsive aerial movement.
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High-Speed Precision Racing – Players must master tight turns, sharp dives, and rapid acceleration to beat the clock.
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Dynamic Course Design – Tracks feature varied layouts with obstacles that test skill and precision.
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Replayability & Leaderboards – Encourages repeated runs to improve times and achieve perfect execution.
My Contributions as
Lead Game Designer
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Core Gameplay Design – Defined and balanced flight physics, speed mechanics, and control responsiveness for an intuitive racing experience.
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Level & Track Design – Guided the design of courses that engage and challenge players’ precision and timing.
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Mobile UX & Controls – Designed a touch control scheme that allows smooth navigation without traditional buttons or joysticks.
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Iteration & Playtesting – Conducted multiple testing sessions to fine-tune controls and ensure a satisfying difficulty curve.
Challenges & Solutions
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Optimizing Flight Controls for Mobile – Developed a control scheme that feels natural and precise while avoiding frustration.
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Balancing Accessibility & Challenge – Ensured gameplay is engaging for both casual players and those aiming for speedrunning mastery.
Outcome
Wingman successfully delivers an accessible yet skill-based air racing experience on mobile, emphasizing speed, precision, and replayability.
After the project was completed, I also took it upon myself to add a feature that had been cut due to scope; a ghost-racing feature. If the player taps an entry on a high score table, a race commences where you can see the flight of the player owning the score. I added this as I felt it was a feature that would enhance the racing aspect of the game and increase replayability.